![]() ![]() I generally prefer games set in less claustrophobic environments and featuring more talkative NPCs. Even now, first-person shooters involving respawning monsters is hardly my favorite genre. I wasn't really into the whole "you are alone, now explore a huge spaceship without any characters and fight monsters" kind of thing. The primary reason for my initial dislike of the game was its entire premise. It takes a really great game to make me feel this way in spite of my own preferences. Why so? Because actually such a game is not at all my cup of tea. But my review should stress the game's greatness even more. why does everybody like it and I don't.", without giving up and saying: "Yeah, yeah, whatever you say, the game sucks", just to make me shut up.Īctually, I don't really need to write another Good section about this game MobyGames is full of positive reviews for System Shock 2. It took me such a long time to appreciate it that it was quite amazing that people had enough patience to listen to my never-ending whining: "What's so great about it. One of the most notable ones is my love affair with System Shock 2. I've had quite a few of those relationships. Have you ever had a complex relationship with a game, which started with hatred and ended with love? No? Well, then maybe it's just me. Man kann wirklich nur hoffen, daß man auf den dritten Teil nicht mehr so lange warten muß, wie auch dieses schlichtweg geniale Sequel. Denn, obwohl der Titel optisch auf den ersten Blick wie ein Ego-Shooter daherkommt, verbirgt sich dahinter ein waschechtes RPG der Extraklasse. ![]() Wie Charakterwahl und -entwicklung in das Spielgeschehen integriert wurden, ist einfach fabelhaft. Mit seiner unglaublichen Intensität erinnert „Shock 2“ an „Half-Life“ - schon allein, wenn unvermittelt Terminals explodieren oder Teil der Deckenverkleidung plötzlich zu Boden fallen, steigt der Adrenalinpegel. Die Bedienung (eine der Schwächen des ersten Teils) wurde optimiert, die Grafik kann sich dank der Thief-Engine durchaus sehen lassen, und durch die beklemmende Sci-Fi-Horror-Atmosphäre sträuben sich einem ohnehin des öfteren die Nackenhaare. Bereits „System Shock 1“ hat mir vor Jahren nächtelang den Schlaf geraubt, und dieser Effekt stellt sich nun auch beim Nachfolger ein. ![]()
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